geometry¶
A geometry defines solid boundaries that cannot be penetrated. These geometries are used for various operations in the MPCD algorithm including:
Bounce-back streaming for MPCD particles (
hoomd.mpcd.stream.BounceBack
)Bounce-back integration for MD particles (
hoomd.mpcd.methods.BounceBack
)Virtual particle filling (
hoomd.mpcd.fill.GeometryFiller
)
Each geometry may put constraints on the size of the simulation and where particles are allowed. These constraints will be documented by each object.
Classes