bending¶
Mesh bending force classes apply a force and virial to every mesh vertex particle based on the local curvature \(K\) of the given mesh triangulation.
\[U_\mathrm{mesh bending} = \sum_{j \in \mathrm{mesh}}
U_{j}(K(\mathbf{r}_j))\]
The curvature at each vertex particle \(j\) is determined at its position \(\mathbf{r}_j\).
See also
See the documentation in hoomd.mesh.Mesh
for more information on the
initialization of the mesh object.
Classes